Hi there !
I've been using the Livid script for live for quite a while now and i realize that some changes in the layout would suit me better.
So what i want to do is get a 3rd row of sends instead of the pan section and use the prehear fader to control the volume of this 3rd send.
I would also like to set a maximum value for the eq section so that when the rotaries are all the way to the right it won't go past 0db (they normally go at 6db), but i'm not there yet....
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Help… :(
Hey mqzx,
Hi amounra,
I can see right away what is going on from your log.txt file: you've got your test script in a folder called:
The solution was right in front of me ! Thank you so much !!
You'll want to use the mods that are in the "mod/patchers/Monomodular_b996/hex" path. The files that were installed with older versions of Monomodular should be removed, as they have conflicting versions of some patches that will possibly override the new ones that were installed from the "Mod" repository.
It's working !!
If you get a chance to try out the "hex_proto" version, please let me know if you have any issues. I've packaged things in a different way to ease with distribution and upkeep, but I've heard of some random crashes here and there and I want to see if I can duplicate them.....thanks!
I will test that.
No, you should definitely trash it. All the dependencies for the patches are in the "mod" folder, which should be in either Max/packages or ~/Documents/Max/packages. If things aren't working, make sure that you have the "mod" folder in the right place. Make sure to restart Live and Max after you've made these changes, otherwise Max won't rebuild the paths. Let me know if you're still having problems, I'm still getting the hang of how this new Max "package" feature works on different OS's and whatnot.
So i removed the "aumhaa_blocks" folder that was in Applications/Max 6.1/Patches and put the "mod-master" folder into Applications/Max 6.1/Packages, restarted everything, but now hex doesn't work.
Hey mqzx,
Hi amounra,
Thanks for this. It's intended behaviour that addMode doesn't change voices when playing notes; I did this a while ago b/c it caused a lag when relatching to the new voice when playing multiple notes.....I have a fix for this but haven't implemented it yet. One way to get around this is to go into settings and deselect all but select and add modes in the list on the right; this allows you to cycle through ONLY the selected modes when pressing the bottom left two encoder buttons. I'll try to figure out a better way of doing this before release, I agree it's a limitation.
No problem, will test the proto version later but for now the hex seems to work nicely, i'll let you know if something goes wrong
You need to comment the stuff above what you changed:
It works perfectly ! Thank you so much amounra !
They should be tied to your channel selection exactly the same as the other 3. I'm not sure what you mean by "selecting" them.....can you explain further?
I mean, say we have four audio tracks in ableton, i can cycle trough them by using the buttons 5-8 of the 2row of the 2x16 button matrix on the cntrlr, to select which one i'm "viewing". Could it be possible to do the same with the sends ?
Not in a way that I can instruct you to do it here. It would take some surgery, it's not really covered by the _framework methods.
Ok i figured it would be pretty complicated.
Oh, right: around line 877, in assign_mixer_controls(), you'll need to change the same stuff as you did in the other method. Thanks for bringing this up....although chances are the CNTRLR script is going to change its internal structure quite a bit before release so you may have to do this stuff again unfortunately ;)
Perfect ! It's working, thanks a lot !!
New changes will actually make it MUCH easier. I'm looking forward to updating all of my scripts, it will make this sort of thing a lot more "instructable".
Hey amounra !
Polyrec: I haven't messed with it since I made it a long time ago, but it sounds like its working correctly. It does a lot more if you have an 8x8 grid like Ohm controlling it. It only works correctly on MacOS, since it depends on the lh_midi external by Leigh Hunt....are you using OSX or Windows? I can give you the rundown....
It's more like polygome contained in the context of the drumsteppr. Each voice can hold a sequence of notes that you program in via the controller in real time, but you can have multiple sequences running at the same time in the same "voice", and each one is transposed based on what note is triggered. It's like a fancy arpeggiator for each voice.
Hi Amounra, I tried out the script for the mods and it is great, however, when I set the banking for the faders and knobs to True in the Map.py file for the CNTRLR script, the script will not work anymore. There might be some minor things that need changing there.